Saturday, July 15, 2017

Dabbling in the occult via Video Games and their possible ultimate reality 510-2 - 11 8

Full disclosure, I'm rather hooked on the video game Slotomania rated as "teen," oops. Normally I stick to games not involving vampires, devils, entitles, wizards, little forest folks, witches, humanized animals, genies, pagan gods and goddesses, mermaids, and such. My favorite game was Elvis; however, Elvis has left the room, discontinued likely due to being too normal.
I also don't usually play long term games series but got pulled into one called "Treasure Islands." Sounds normal you think? Not at all. The current round of games I'm playing is Sapphire Skies which includes such games as Moon Huntress, Crystal Spells, Epic Rapid Blast complete with a golden god, goddess of Troy and Medusa Magic who is having a bad snake hair day. 
So why this topic? Reminds me of 1 Samuel and King Saul's encounter with the witch of Endor conjuring the spirit of the prophet Samuel. God forbids necromancy; King Saul paid with his life. Perhaps video games with their many occult subjects and symbols are a gateway to the occult by inviting entities into one's life.
In my opinion, Video games have reduced the individual's sensitivity to others as well creating the illusion fantasy is something of a reality. I'm reminded a near epitome from years ago. At the start of the Gulf War more than 25 years ago I was working for the McDonnell Douglas Helicopter Company, the creators of the Apache Helicopter. The rotor aircraft carried a pilot and a gunner.
Proud as I was that the Apache took out the Iraqi radar in the opening minutes of the war, one memory has remained with me after all these years. The Iraqi soldiers were running for cover from the Apache 25 mm gun burst. The gunner kept shooting at the retreating Iraqi soldiers as he and the pilot sounded like kids playing a video games by shouting "got one." My epitome was the realization that gunning down soldiers hunting for any available cover represented a lack of any sensitivity. It was like they were playing a video game.
Surfing the net for the effects of video games on young minds revealed a treasure trove of information including:
5 Positive And Negative Effects Of Video Games On Teenagers
[http://www.momjunction.com/articles/effects-of-video-games-on-teenagers_00352668/#gref]
Positive Effects Of Video Games On Teenagers are It Improves The Cognitive Functions, Hand And Eye Coordination, Quick Thinking And Accuracy, Improve Your Child’s Decision Making Skills, and Encourages Teamwork. Hum, sounds like the making of a well-versed soldier.
Negative Effects Of Video Games On Teenagers are Increases Aggressive Behavior, Social Isolation, Adverse Effects On Health and Video Game Addiction. In my opinion could also create a soldier with lacking empathy.
Coming full circle from fantasy to future and deadly uses of video games is the Super Soldier who is certainly not one of King David's Mighty Men.
"Future war will be like today’s science fiction movies and video games. Technologically enhanced, part-automaton super-soldiers— stronger, smarter, faster, and with a dulled conscience that allows them to viciously kill on command— will fight as individuals and highly coordinated “wired-in” teams. They will fight anywhere, anytime, night or day, employing incredibly advanced, effective stand-off weapons using data transmitted directly to their brains from multiple sources: drones, satellites, and fellow super-soldiers. They will excel in urban fighting, the close-in battle necessary to defeat terrorists and other super-soldier enemies. They will be hailed as the ultimate soldier, the dream of generals and small boys. In the end, they will be nightmares."
[Maginnis, Lieutenant Colonel Robert L.. Future War: SUPER SOLDIERS, TERMINATORS, CYBERSPACE, AND THE NATIONAL SECURITY STRATEGY FOR 21ST CENTURY COMBAT]
Come quickly Lord Jesus.

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